CLIENT WORK · GAME ART · CHARACTER ILLUSTRATION

RELEASED PROJECT

AZA

fantasy · combat · elemental power

Bringing elemental abilities into character.

Aza is a fantasy action RPG developed for PC. I contributed to its visual development through character illustration, elemental variants, promotional artwork, and sample combat scenes.

power has a personality ✦

ROLE

Illustrator & Visual Designer

PROJECT

Aza

FORMAT

Fantasy Action RPG · PC

FOCUS

Character Art · Visual Development

Aza elemental character artwork
CHARACTER WORLD

fire · ice · dark energy · light

01

The
Project

Each character needed to feel powerful before the player ever saw them move.

My role focused on translating gameplay ideas and elemental abilities into strong visual identities. Character poses, color systems, silhouettes, lighting, and energy effects were used to make each character immediately readable.

The artwork needed to work both as expressive character illustration and as visual communication for the game’s combat mechanics.

KAT FIRE
YUKI ICE
ZARA DARK
RAI LIGHT
02

Visual
Development

Sample scenes were created as visual references to explore lighting, atmosphere, energy effects, character pose, and combat mood before final artwork.

Aza fire elemental sample scene
KAT · FIRE STUDY
Aza ice elemental sample scene
YUKI · ICE STUDY
Aza dark energy sample scene
ZARA · DARK ENERGY STUDY
Aza light elemental sample scene
RAI · LIGHT STUDY
03

Character
Illustrations

Each character was treated as their own elemental presence through color, pose, lighting, silhouette, costume, and energy effects while still belonging to the same visual world.

four characters · four powers ✦

01

Kat

FIRE
Kat, the fire character from Aza
FIRE ELEMENT
02

Yuki

ICE
Yuki, the ice character from Aza
ICE ELEMENT
03

Zara

DARK ENERGY
Zara, the dark energy character from Aza
DARK ENERGY
04

Rai

LIGHT
Rai, the light character from Aza
LIGHT ELEMENT

KAT × YUKI × ZARA × RAI

FOUR CHARACTERS.
FOUR FORCES.

one visual world ✦

Final Aza character illustrations
FINAL CHARACTER ART

One world.
Four forces.

04

Building the
visual language.

Element

Fire, ice, dark energy, and light each use their own visual language and color system.

Motion

Dynamic poses and directional energy help the characters feel active instead of static.

Readability

Strong silhouettes and contrast keep abilities readable even during visually intense combat moments.

ELEMENTAL SYSTEM

Power you can
see.

Energy effects were treated as part of each character’s visual identity rather than simply decorative additions.

PROJECT SCOPE

Character Illustration Visual Development Game Art Character Posing Elemental Variants Lighting Studies Color Systems Promotional Artwork
PLAY THE GAME

Enter the
world of Aza.

Unleash powerful abilities, face relentless enemies, and explore a world shaped by conflict and magic.

Aza is currently available on Steam.

VIEW ON STEAM ↗

AZA

CHARACTER.
COLOR.
POWER.

every ability needed its own visual voice ✦