CLIENT WORK · GAME ART · CHARACTER ILLUSTRATION
AZA
fantasy · combat · elemental power
Bringing elemental abilities into character.
Aza is a fantasy action RPG developed for PC. I contributed to its visual development through character illustration, elemental variants, promotional artwork, and sample combat scenes.
power has a personality ✦
fire · ice · dark energy · light
The
Project
Each character needed to feel powerful before the player ever saw them move.
My role focused on translating gameplay ideas and elemental abilities into strong visual identities. Character poses, color systems, silhouettes, lighting, and energy effects were used to make each character immediately readable.
The artwork needed to work both as expressive character illustration and as visual communication for the game’s combat mechanics.
Visual
Development
Sample scenes were created as visual references to explore lighting, atmosphere, energy effects, character pose, and combat mood before final artwork.
Character
Illustrations
Each character was treated as their own elemental presence through color, pose, lighting, silhouette, costume, and energy effects while still belonging to the same visual world.
four characters · four powers ✦
Kat
Yuki
Zara
Rai
KAT × YUKI × ZARA × RAI
FOUR CHARACTERS.
FOUR FORCES.
one visual world ✦
Building the
visual language.
Element
Fire, ice, dark energy, and light each use their own visual language and color system.
Motion
Dynamic poses and directional energy help the characters feel active instead of static.
Readability
Strong silhouettes and contrast keep abilities readable even during visually intense combat moments.
Power you can
see.
Energy effects were treated as part of each character’s visual identity rather than simply decorative additions.
PROJECT SCOPE
Enter the
world of
Aza.
Unleash powerful abilities, face relentless enemies, and explore a world shaped by conflict and magic.
Aza is currently available on Steam.
VIEW ON STEAM ↗